Spider-Man: Homecoming

HUD Design | VFX | Compositing

Cantina’s VFX team, led by Venti Hristova and Stephen Lawes, worked with Production VFX Supervisor Janek Sirrs and Director Jon Watts to create over 200 shots for Spider-Man: Homecoming.

In three and a half months, Cantina assembled a talented team of artists to produce a variety of HUD graphics, holograms, and monitor designs. These elements all contributed to critical story elements and set pieces in the film.

Design and Compositing Reel

(01:18)

 

Spidey’s HUD

One of the most exciting challenges was creating a HUD for Spider-Man that could be both unique to the character and live within the MCU. Our approach combined the design aesthetics of the suit with a nod to Tony Stark tech. Our initial conversations with Jon and Janek led us to consider and incorporate Spider-Man's age into the HUD design. At the beginning of the film, Spider-Man’s v1.0 HUD echoed this decision and resulted in a more playful design overall. Once the 'training wheels' protocol was removed, the HUD transitioned into its more complex and sophisticated v2.0.

“Can't you just be a friendly neighborhood Spider-Man?”

- Tony Stark


Tracking Hologram

We faced similar challenges designing and animating Spider-Man’s tracking hologram, Vulture’s HUD, and a variety of screen graphics. These had to fit within the film’s design language and convey specific story points.

Vulture’s HUD

Design & Animation

 

Credits List

Client Columbia Pictures, Marvel Studios, Pascal Pictures

VFX Executive Producer Sean Cushing

VFX Supervisor Stephen Lawes

Design Supervisor Venti Hristova

VFX Producer Grace Hendley

CG/Compositors Julianne Dome, Jay Grunfeld, Jeff Olney, Brian Sales

Design/Animation Carly Cerquone, Jayse Hansen, Andrew Hawryluk, Aaron Eaton, Matt Eaton, Sang Kim, Shawn Lee, Daniel Zhang

2017

 

 
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